I’ve talked about approaching life as a game before, specifically in how I approached walking across America. That approach doesn’t just apply for Epic Quests, but can be applied to every day life. As with any game, you just have to understand what it is you’re playing and adjust your gameplay.
I clocked hours and hours of play time on my Walk, and leveled up pretty much to the max. The challenges were tougher, but level appropriate. When on the road, an acceptable goal and achievement to aim for was walking 20 miles, or crossing a state line, or maybe something more like talk to X amount of strangers. But I’m not on the road anymore; the game has changed.
The name of the game: Depression and its less popular add-on, Anxiety
I’ve been stuck on a low level dungeon of this game since December. I’ll level up and think I see the stairs up the next level, when BAM, killed by an ogre lurking in the shadows. It’s been frustrating, to say the least.
You have to adjust expectations and achievements to the game. You have to tackle challenges and go after achievements that are level appropriate. It’s not always easy, and you’ll find yourself getting frustrated, but that’s the way it is.
For example, today’s first achievement was Getting Dressed. (Okay, if I’m being honest here, the very first big achievement was Getting Out of Bed.) Achievements that followed were along the lines of Brushing My Teeth, and Eating a Healthy Breakfast.
These may seem overly simple or silly, but as I said, you have to adjust your expectations to the game you’re playing. I have to remind myself that I’m starting off fresh. The game has changed; I lost all the XP and leveling up from walking across America, and I’m starting off a low-level noob.
So now I have to figure out how to level up in a whole new game. It’ll be tough for awhile, but I’m up for the challenge.